Devlog of Overwork

Overwork is a game that reflects some unreasonable working situations in China. In addition to conveying messages about these unreasonable working situations, the other aim of this project is to complete a whole game, which means there is a completed story in the game, players will have intrinsic and extrinsic motivation to play this game,… Continue reading Devlog of Overwork

Edward Tulane VR

Team collaborative It was my first time collaborating with other majors. We kept the frequency of one meeting (online or offline) one week to sync our process. So we kept a very healthy status to advance the project. I think it is a very valuable experience for my future collaboration. We used miro to share… Continue reading Edward Tulane VR

Devlog of procedural art

When discussing randomness and independence, the first thing that comes to my mind is people’s names. Everyone’s name is unique and different. Therefore, when each person enters their own name, it also presents unique results. Even though I don’t have fancy art to present it, I decided to show my mind. In the beginning, I… Continue reading Devlog of procedural art

Devlog of 18 cards

I absolutely love playing Stardew Valley, but its limited ways of making money often limit my urge to do more. In a farming game, what we usually do is make money and live a leisurely life. So I started thinking, can I not just farm the land, but rely on more ways to make money?… Continue reading Devlog of 18 cards

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Devlog of room escape

Recently I was reading Greek mythology, so when I saw the topic of room escape, I naturally thought: Can I make a room escape with Greek mythology as the background? I hope this room escape contains some elements of Greek mythology itself, rather than a simple puzzle unlock. So I started looking for items that… Continue reading Devlog of room escape