Overwork is a game that reflects some unreasonable working situations in China. In addition to conveying messages about these unreasonable working situations, the other aim of this project is to complete a whole game, which means there is a completed story in the game, players will have intrinsic and extrinsic motivation to play this game,… Continue reading Devlog of Overwork
Edward Tulane VR
Team collaborative It was my first time collaborating with other majors. We kept the frequency of one meeting (online or offline) one week to sync our process. So we kept a very healthy status to advance the project. I think it is a very valuable experience for my future collaboration. We used miro to share… Continue reading Edward Tulane VR
Devlog of procedural art
When discussing randomness and independence, the first thing that comes to my mind is people’s names. Everyone’s name is unique and different. Therefore, when each person enters their own name, it also presents unique results. Even though I don’t have fancy art to present it, I decided to show my mind. In the beginning, I… Continue reading Devlog of procedural art
Devlog of 18 cards
I absolutely love playing Stardew Valley, but its limited ways of making money often limit my urge to do more. In a farming game, what we usually do is make money and live a leisurely life. So I started thinking, can I not just farm the land, but rely on more ways to make money?… Continue reading Devlog of 18 cards
Devlog of the race without dice
The inspiration for this game comes from the idea given to me by Mr. Tashan: if there are no dice, what can replace dice? My answer is color. So this board game appeared. It doesn’t work like this at the very beginning: you just need to build a path to the yellow heart with other… Continue reading Devlog of the race without dice
Devlog of Twine narrative game
When I started designing this game, the first thing that came to my mind was this: an empty universe with only humans and an Android train driving on the road. What kind of conversation will they have? What kind of conflict will they have? This is how I designed it from the beginning. But soon… Continue reading Devlog of Twine narrative game
Hello world!
Welcome to myblog.arts. This is your first post. Edit or delete it, then start blogging!
Devlog of room escape
Recently I was reading Greek mythology, so when I saw the topic of room escape, I naturally thought: Can I make a room escape with Greek mythology as the background? I hope this room escape contains some elements of Greek mythology itself, rather than a simple puzzle unlock. So I started looking for items that… Continue reading Devlog of room escape
Devlog of interactive picture
The design idea for this prototype came from some interactive pictures that I saw on itch that would have sound effects when clicked. But few of them will go to the food part. So I had a whim: why don’t I make an interactive image that makes a food sound when clicked?The picture reference for… Continue reading Devlog of interactive picture